enable f16; fn dot_8e40f1() { var res : f16 = dot(vec3(1.0h), vec3(1.0h)); } @vertex fn vertex_main() -> @builtin(position) vec4 { dot_8e40f1(); return vec4(); } @fragment fn fragment_main() { dot_8e40f1(); } @compute @workgroup_size(1) fn compute_main() { dot_8e40f1(); }