fn exp2_f4f0f1() { var res = exp2(1.0); } @vertex fn vertex_main() -> @builtin(position) vec4 { exp2_f4f0f1(); return vec4(); } @fragment fn fragment_main() { exp2_f4f0f1(); } @compute @workgroup_size(1) fn compute_main() { exp2_f4f0f1(); }