fn faceForward_2c4d14() { var res = faceForward(vec4(1.0), vec4(1.0), vec4(1.0)); } @vertex fn vertex_main() -> @builtin(position) vec4 { faceForward_2c4d14(); return vec4(); } @fragment fn fragment_main() { faceForward_2c4d14(); } @compute @workgroup_size(1) fn compute_main() { faceForward_2c4d14(); }