fn smoothstep_392c19() { var res : vec2 = smoothstep(vec2(2.0f), vec2(4.0f), vec2(3.0f)); } @vertex fn vertex_main() -> @builtin(position) vec4 { smoothstep_392c19(); return vec4(); } @fragment fn fragment_main() { smoothstep_392c19(); } @compute @workgroup_size(1) fn compute_main() { smoothstep_392c19(); }