enable f16; fn smoothstep_586e12() { var res : f16 = smoothstep(2.0h, 4.0h, 3.0h); } @vertex fn vertex_main() -> @builtin(position) vec4 { smoothstep_586e12(); return vec4(); } @fragment fn fragment_main() { smoothstep_586e12(); } @compute @workgroup_size(1) fn compute_main() { smoothstep_586e12(); }