@group(1) @binding(0) var arg_0 : texture_2d_array; fn textureLoad_53e142() { var res : vec4 = textureLoad(arg_0, vec2(1u), 1i, 1i); } @vertex fn vertex_main() -> @builtin(position) vec4 { textureLoad_53e142(); return vec4(); } @fragment fn fragment_main() { textureLoad_53e142(); } @compute @workgroup_size(1) fn compute_main() { textureLoad_53e142(); }