#include using namespace metal; struct tint_array_wrapper { float2x4 arr[2]; }; struct main_out { float4 x_2_1; }; struct tint_symbol_2 { float4 x_1_param [[attribute(7)]]; float4 x_1_param_1 [[attribute(8)]]; float4 x_1_param_2 [[attribute(9)]]; float4 x_1_param_3 [[attribute(10)]]; }; struct tint_symbol_3 { float4 x_2_1 [[position]]; }; void main_1() { return; } main_out tint_symbol_inner(float4 x_1_param, float4 x_1_param_1, float4 x_1_param_2, float4 x_1_param_3, thread tint_array_wrapper* const tint_symbol_5, thread float4* const tint_symbol_6) { (*(tint_symbol_5)).arr[0][0] = x_1_param; (*(tint_symbol_5)).arr[0][1] = x_1_param_1; (*(tint_symbol_5)).arr[1][0] = x_1_param_2; (*(tint_symbol_5)).arr[1][1] = x_1_param_3; main_1(); main_out const tint_symbol_4 = {.x_2_1=*(tint_symbol_6)}; return tint_symbol_4; } vertex tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) { thread tint_array_wrapper tint_symbol_7 = {}; thread float4 tint_symbol_8 = 0.0f; main_out const inner_result = tint_symbol_inner(tint_symbol_1.x_1_param, tint_symbol_1.x_1_param_1, tint_symbol_1.x_1_param_2, tint_symbol_1.x_1_param_3, &(tint_symbol_7), &(tint_symbol_8)); tint_symbol_3 wrapper_result = {}; wrapper_result.x_2_1 = inner_result.x_2_1; return wrapper_result; }