# Copyright 2018 The Dawn Authors # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. import("//build_overrides/build.gni") import("generator/dawn_generator.gni") import("scripts/dawn_component.gni") import("scripts/dawn_features.gni") import("scripts/dawn_overrides_with_defaults.gni") import("//testing/test.gni") ############################################################################### # libdawn_native ############################################################################### config("libdawn_native_internal") { configs = [ "${dawn_root}/src/common:dawn_internal" ] # Suppress warnings that Metal isn't in the deployment target of Chrome if (is_mac) { cflags_objcc = [ "-Wno-unguarded-availability" ] } } dawn_generator("libdawn_native_utils_gen") { target = "dawn_native_utils" outputs = [ "dawn_native/ProcTable.cpp", "dawn_native/dawn_structs_autogen.h", "dawn_native/dawn_structs_autogen.cpp", "dawn_native/ValidationUtils_autogen.h", "dawn_native/ValidationUtils_autogen.cpp", ] } # Public libdawn_native headers so they can be publically visible for # dependencies of libdawn_native source_set("libdawn_native_headers") { public_deps = [ "${dawn_root}/src/dawn:dawn_headers", ] all_dependent_configs = [ "${dawn_root}/src/common:dawn_public_include_dirs" ] sources = [ "src/include/dawn_native/DawnNative.h", "src/include/dawn_native/dawn_native_export.h", # Include all backend's public headers so that dependencies can include # them even when the backends are disabled. "src/include/dawn_native/D3D12Backend.h", "src/include/dawn_native/MetalBackend.h", "src/include/dawn_native/NullBackend.h", "src/include/dawn_native/OpenGLBackend.h", "src/include/dawn_native/VulkanBackend.h", ] } # The meat of the compilation for libdawn_native so that we can cheaply have # shared_library / static_library versions of it. It compiles all the files # except those that define exported symbols. source_set("libdawn_native_sources") { deps = [ ":libdawn_native_headers", ":libdawn_native_utils_gen", "${dawn_root}/src/common", "${dawn_spirv_tools_dir}:spvtools_val", "third_party:spirv_cross", ] configs += [ ":libdawn_native_internal" ] libs = [] sources = get_target_outputs(":libdawn_native_utils_gen") sources += [ "src/dawn_native/Adapter.cpp", "src/dawn_native/Adapter.h", "src/dawn_native/BackendConnection.cpp", "src/dawn_native/BackendConnection.h", "src/dawn_native/BindGroup.cpp", "src/dawn_native/BindGroup.h", "src/dawn_native/BindGroupLayout.cpp", "src/dawn_native/BindGroupLayout.h", "src/dawn_native/Buffer.cpp", "src/dawn_native/Buffer.h", "src/dawn_native/CommandAllocator.cpp", "src/dawn_native/CommandAllocator.h", "src/dawn_native/CommandBuffer.cpp", "src/dawn_native/CommandBuffer.h", "src/dawn_native/CommandBufferStateTracker.cpp", "src/dawn_native/CommandBufferStateTracker.h", "src/dawn_native/CommandEncoder.cpp", "src/dawn_native/CommandEncoder.h", "src/dawn_native/Commands.cpp", "src/dawn_native/Commands.h", "src/dawn_native/ComputePassEncoder.cpp", "src/dawn_native/ComputePassEncoder.h", "src/dawn_native/ComputePipeline.cpp", "src/dawn_native/ComputePipeline.h", "src/dawn_native/Device.cpp", "src/dawn_native/Device.h", "src/dawn_native/DynamicUploader.cpp", "src/dawn_native/DynamicUploader.h", "src/dawn_native/Error.cpp", "src/dawn_native/Error.h", "src/dawn_native/ErrorData.cpp", "src/dawn_native/ErrorData.h", "src/dawn_native/Fence.cpp", "src/dawn_native/Fence.h", "src/dawn_native/FenceSignalTracker.cpp", "src/dawn_native/FenceSignalTracker.h", "src/dawn_native/Forward.h", "src/dawn_native/Instance.cpp", "src/dawn_native/Instance.h", "src/dawn_native/ObjectBase.cpp", "src/dawn_native/ObjectBase.h", "src/dawn_native/PassResourceUsage.h", "src/dawn_native/PerStage.cpp", "src/dawn_native/PerStage.h", "src/dawn_native/Pipeline.cpp", "src/dawn_native/Pipeline.h", "src/dawn_native/PipelineLayout.cpp", "src/dawn_native/PipelineLayout.h", "src/dawn_native/ProgrammablePassEncoder.cpp", "src/dawn_native/ProgrammablePassEncoder.h", "src/dawn_native/Queue.cpp", "src/dawn_native/Queue.h", "src/dawn_native/RefCounted.cpp", "src/dawn_native/RefCounted.h", "src/dawn_native/RenderPassEncoder.cpp", "src/dawn_native/RenderPassEncoder.h", "src/dawn_native/RenderPipeline.cpp", "src/dawn_native/RenderPipeline.h", "src/dawn_native/RingBuffer.cpp", "src/dawn_native/RingBuffer.h", "src/dawn_native/Sampler.cpp", "src/dawn_native/Sampler.h", "src/dawn_native/ShaderModule.cpp", "src/dawn_native/ShaderModule.h", "src/dawn_native/StagingBuffer.cpp", "src/dawn_native/StagingBuffer.h", "src/dawn_native/SwapChain.cpp", "src/dawn_native/SwapChain.h", "src/dawn_native/Texture.cpp", "src/dawn_native/Texture.h", "src/dawn_native/ToBackend.h", "src/dawn_native/Toggles.h", "src/dawn_native/dawn_platform.h", ] if (dawn_enable_d3d12) { libs += [ "dxguid.lib" ] sources += [ "src/dawn_native/d3d12/AdapterD3D12.cpp", "src/dawn_native/d3d12/AdapterD3D12.h", "src/dawn_native/d3d12/BackendD3D12.cpp", "src/dawn_native/d3d12/BackendD3D12.h", "src/dawn_native/d3d12/BindGroupD3D12.cpp", "src/dawn_native/d3d12/BindGroupD3D12.h", "src/dawn_native/d3d12/BindGroupLayoutD3D12.cpp", "src/dawn_native/d3d12/BindGroupLayoutD3D12.h", "src/dawn_native/d3d12/BufferD3D12.cpp", "src/dawn_native/d3d12/BufferD3D12.h", "src/dawn_native/d3d12/CommandAllocatorManager.cpp", "src/dawn_native/d3d12/CommandAllocatorManager.h", "src/dawn_native/d3d12/CommandBufferD3D12.cpp", "src/dawn_native/d3d12/CommandBufferD3D12.h", "src/dawn_native/d3d12/ComputePipelineD3D12.cpp", "src/dawn_native/d3d12/ComputePipelineD3D12.h", "src/dawn_native/d3d12/DescriptorHeapAllocator.cpp", "src/dawn_native/d3d12/DescriptorHeapAllocator.h", "src/dawn_native/d3d12/DeviceD3D12.cpp", "src/dawn_native/d3d12/DeviceD3D12.h", "src/dawn_native/d3d12/Forward.h", "src/dawn_native/d3d12/NativeSwapChainImplD3D12.cpp", "src/dawn_native/d3d12/NativeSwapChainImplD3D12.h", "src/dawn_native/d3d12/PipelineLayoutD3D12.cpp", "src/dawn_native/d3d12/PipelineLayoutD3D12.h", "src/dawn_native/d3d12/PlatformFunctions.cpp", "src/dawn_native/d3d12/PlatformFunctions.h", "src/dawn_native/d3d12/QueueD3D12.cpp", "src/dawn_native/d3d12/QueueD3D12.h", "src/dawn_native/d3d12/RenderPipelineD3D12.cpp", "src/dawn_native/d3d12/RenderPipelineD3D12.h", "src/dawn_native/d3d12/ResourceAllocator.cpp", "src/dawn_native/d3d12/ResourceAllocator.h", "src/dawn_native/d3d12/SamplerD3D12.cpp", "src/dawn_native/d3d12/SamplerD3D12.h", "src/dawn_native/d3d12/ShaderModuleD3D12.cpp", "src/dawn_native/d3d12/ShaderModuleD3D12.h", "src/dawn_native/d3d12/StagingBufferD3D12.cpp", "src/dawn_native/d3d12/StagingBufferD3D12.h", "src/dawn_native/d3d12/SwapChainD3D12.cpp", "src/dawn_native/d3d12/SwapChainD3D12.h", "src/dawn_native/d3d12/TextureCopySplitter.cpp", "src/dawn_native/d3d12/TextureCopySplitter.h", "src/dawn_native/d3d12/TextureD3D12.cpp", "src/dawn_native/d3d12/TextureD3D12.h", "src/dawn_native/d3d12/UtilsD3D12.cpp", "src/dawn_native/d3d12/UtilsD3D12.h", "src/dawn_native/d3d12/d3d12_platform.h", ] } if (dawn_enable_metal) { libs += [ "Metal.framework", "Cocoa.framework", "IOKit.framework", "IOSurface.framework", ] sources += [ "src/dawn_native/metal/BackendMTL.h", "src/dawn_native/metal/BackendMTL.mm", "src/dawn_native/metal/BufferMTL.h", "src/dawn_native/metal/BufferMTL.mm", "src/dawn_native/metal/CommandBufferMTL.h", "src/dawn_native/metal/CommandBufferMTL.mm", "src/dawn_native/metal/ComputePipelineMTL.h", "src/dawn_native/metal/ComputePipelineMTL.mm", "src/dawn_native/metal/DeviceMTL.h", "src/dawn_native/metal/DeviceMTL.mm", "src/dawn_native/metal/Forward.h", "src/dawn_native/metal/PipelineLayoutMTL.h", "src/dawn_native/metal/PipelineLayoutMTL.mm", "src/dawn_native/metal/QueueMTL.h", "src/dawn_native/metal/QueueMTL.mm", "src/dawn_native/metal/RenderPipelineMTL.h", "src/dawn_native/metal/RenderPipelineMTL.mm", "src/dawn_native/metal/SamplerMTL.h", "src/dawn_native/metal/SamplerMTL.mm", "src/dawn_native/metal/ShaderModuleMTL.h", "src/dawn_native/metal/ShaderModuleMTL.mm", "src/dawn_native/metal/StagingBufferMTL.h", "src/dawn_native/metal/StagingBufferMTL.mm", "src/dawn_native/metal/SwapChainMTL.h", "src/dawn_native/metal/SwapChainMTL.mm", "src/dawn_native/metal/TextureMTL.h", "src/dawn_native/metal/TextureMTL.mm", "src/dawn_native/metal/UtilsMetal.h", "src/dawn_native/metal/UtilsMetal.mm", ] } if (dawn_enable_null) { sources += [ "src/dawn_native/null/DeviceNull.cpp", "src/dawn_native/null/DeviceNull.h", ] } if (dawn_enable_opengl) { deps += [ "third_party:glad" ] sources += [ "src/dawn_native/opengl/BackendGL.cpp", "src/dawn_native/opengl/BackendGL.h", "src/dawn_native/opengl/BufferGL.cpp", "src/dawn_native/opengl/BufferGL.h", "src/dawn_native/opengl/CommandBufferGL.cpp", "src/dawn_native/opengl/CommandBufferGL.h", "src/dawn_native/opengl/ComputePipelineGL.cpp", "src/dawn_native/opengl/ComputePipelineGL.h", "src/dawn_native/opengl/DeviceGL.cpp", "src/dawn_native/opengl/DeviceGL.h", "src/dawn_native/opengl/Forward.h", "src/dawn_native/opengl/PersistentPipelineStateGL.cpp", "src/dawn_native/opengl/PersistentPipelineStateGL.h", "src/dawn_native/opengl/PipelineGL.cpp", "src/dawn_native/opengl/PipelineGL.h", "src/dawn_native/opengl/PipelineLayoutGL.cpp", "src/dawn_native/opengl/PipelineLayoutGL.h", "src/dawn_native/opengl/QueueGL.cpp", "src/dawn_native/opengl/QueueGL.h", "src/dawn_native/opengl/RenderPipelineGL.cpp", "src/dawn_native/opengl/RenderPipelineGL.h", "src/dawn_native/opengl/SamplerGL.cpp", "src/dawn_native/opengl/SamplerGL.h", "src/dawn_native/opengl/ShaderModuleGL.cpp", "src/dawn_native/opengl/ShaderModuleGL.h", "src/dawn_native/opengl/SwapChainGL.cpp", "src/dawn_native/opengl/SwapChainGL.h", "src/dawn_native/opengl/TextureGL.cpp", "src/dawn_native/opengl/TextureGL.h", "src/dawn_native/opengl/UtilsGL.cpp", "src/dawn_native/opengl/UtilsGL.h", ] } if (dawn_enable_vulkan) { deps += [ "third_party:vulkan_headers" ] sources += [ "src/dawn_native/vulkan/AdapterVk.cpp", "src/dawn_native/vulkan/AdapterVk.h", "src/dawn_native/vulkan/BackendVk.cpp", "src/dawn_native/vulkan/BackendVk.h", "src/dawn_native/vulkan/BindGroupLayoutVk.cpp", "src/dawn_native/vulkan/BindGroupLayoutVk.h", "src/dawn_native/vulkan/BindGroupVk.cpp", "src/dawn_native/vulkan/BindGroupVk.h", "src/dawn_native/vulkan/BufferVk.cpp", "src/dawn_native/vulkan/BufferVk.h", "src/dawn_native/vulkan/CommandBufferVk.cpp", "src/dawn_native/vulkan/CommandBufferVk.h", "src/dawn_native/vulkan/ComputePipelineVk.cpp", "src/dawn_native/vulkan/ComputePipelineVk.h", "src/dawn_native/vulkan/DeviceVk.cpp", "src/dawn_native/vulkan/DeviceVk.h", "src/dawn_native/vulkan/FencedDeleter.cpp", "src/dawn_native/vulkan/FencedDeleter.h", "src/dawn_native/vulkan/Forward.h", "src/dawn_native/vulkan/MemoryAllocator.cpp", "src/dawn_native/vulkan/MemoryAllocator.h", "src/dawn_native/vulkan/NativeSwapChainImplVk.cpp", "src/dawn_native/vulkan/NativeSwapChainImplVk.h", "src/dawn_native/vulkan/PipelineLayoutVk.cpp", "src/dawn_native/vulkan/PipelineLayoutVk.h", "src/dawn_native/vulkan/QueueVk.cpp", "src/dawn_native/vulkan/QueueVk.h", "src/dawn_native/vulkan/RenderPassCache.cpp", "src/dawn_native/vulkan/RenderPassCache.h", "src/dawn_native/vulkan/RenderPipelineVk.cpp", "src/dawn_native/vulkan/RenderPipelineVk.h", "src/dawn_native/vulkan/SamplerVk.cpp", "src/dawn_native/vulkan/SamplerVk.h", "src/dawn_native/vulkan/ShaderModuleVk.cpp", "src/dawn_native/vulkan/ShaderModuleVk.h", "src/dawn_native/vulkan/StagingBufferVk.cpp", "src/dawn_native/vulkan/StagingBufferVk.h", "src/dawn_native/vulkan/SwapChainVk.cpp", "src/dawn_native/vulkan/SwapChainVk.h", "src/dawn_native/vulkan/TextureVk.cpp", "src/dawn_native/vulkan/TextureVk.h", "src/dawn_native/vulkan/UtilsVulkan.cpp", "src/dawn_native/vulkan/UtilsVulkan.h", "src/dawn_native/vulkan/VulkanError.cpp", "src/dawn_native/vulkan/VulkanError.h", "src/dawn_native/vulkan/VulkanFunctions.cpp", "src/dawn_native/vulkan/VulkanFunctions.h", "src/dawn_native/vulkan/VulkanInfo.cpp", "src/dawn_native/vulkan/VulkanInfo.h", ] } } # The static and shared libraries for libdawn_native. Most of the files are # already compiled in libdawn_native_sources, but we still need to compile # files defining exported symbols. dawn_component("libdawn_native") { DEFINE_PREFIX = "DAWN_NATIVE" #Make headers publically visible public_deps = [ ":libdawn_native_headers", ] deps = [ ":libdawn_native_sources", "${dawn_root}/src/common", ] sources = [ "src/dawn_native/DawnNative.cpp", ] configs = [ ":libdawn_native_internal" ] if (dawn_enable_d3d12) { sources += [ "src/dawn_native/d3d12/D3D12Backend.cpp" ] } if (dawn_enable_metal) { sources += [ "src/dawn_native/metal/MetalBackend.mm" ] } if (dawn_enable_null) { sources += [ "src/dawn_native/null/NullBackend.cpp" ] } if (dawn_enable_opengl) { sources += [ "src/dawn_native/opengl/OpenGLBackend.cpp" ] deps += [ "third_party:glad" ] } if (dawn_enable_vulkan) { sources += [ "src/dawn_native/vulkan/VulkanBackend.cpp" ] deps += [ "third_party:vulkan_headers" ] } } ############################################################################### # libdawn_wire ############################################################################### dawn_generator("libdawn_wire_gen") { target = "dawn_wire" outputs = [ "dawn_wire/WireCmd_autogen.h", "dawn_wire/WireCmd_autogen.cpp", "dawn_wire/client/ApiObjects_autogen.h", "dawn_wire/client/ApiProcs_autogen.cpp", "dawn_wire/client/ApiProcs_autogen.h", "dawn_wire/client/ClientBase_autogen.h", "dawn_wire/client/ClientHandlers_autogen.cpp", "dawn_wire/client/ClientPrototypes_autogen.inc", "dawn_wire/server/ServerBase_autogen.h", "dawn_wire/server/ServerDoers_autogen.cpp", "dawn_wire/server/ServerHandlers_autogen.cpp", "dawn_wire/server/ServerPrototypes_autogen.inc", ] } dawn_component("libdawn_wire") { DEFINE_PREFIX = "DAWN_WIRE" deps = [ ":libdawn_wire_gen", "${dawn_root}/src/common", "${dawn_root}/src/dawn_wire:libdawn_wire_headers", ] configs = [ "${dawn_root}/src/common:dawn_internal" ] sources = get_target_outputs(":libdawn_wire_gen") sources += [ "src/dawn_wire/WireClient.cpp", "src/dawn_wire/WireDeserializeAllocator.cpp", "src/dawn_wire/WireDeserializeAllocator.h", "src/dawn_wire/WireServer.cpp", "src/dawn_wire/client/ApiObjects.h", "src/dawn_wire/client/ApiProcs.cpp", "src/dawn_wire/client/Buffer.cpp", "src/dawn_wire/client/Buffer.h", "src/dawn_wire/client/Client.cpp", "src/dawn_wire/client/Client.h", "src/dawn_wire/client/ClientDoers.cpp", "src/dawn_wire/client/Device.cpp", "src/dawn_wire/client/Device.h", "src/dawn_wire/client/Fence.cpp", "src/dawn_wire/client/Fence.h", "src/dawn_wire/client/ObjectAllocator.h", "src/dawn_wire/server/ObjectStorage.h", "src/dawn_wire/server/Server.cpp", "src/dawn_wire/server/Server.h", "src/dawn_wire/server/ServerBuffer.cpp", "src/dawn_wire/server/ServerDevice.cpp", "src/dawn_wire/server/ServerFence.cpp", "src/dawn_wire/server/ServerQueue.cpp", ] # Make headers publically visible public_deps = [ "${dawn_root}/src/dawn_wire:libdawn_wire_headers", ] } ############################################################################### # Utils for tests and samples ############################################################################### static_library("dawn_utils") { configs += [ "${dawn_root}/src/common:dawn_internal" ] sources = [ "src/utils/BackendBinding.cpp", "src/utils/BackendBinding.h", "src/utils/ComboRenderPipelineDescriptor.cpp", "src/utils/ComboRenderPipelineDescriptor.h", "src/utils/DawnHelpers.cpp", "src/utils/DawnHelpers.h", "src/utils/SystemUtils.cpp", "src/utils/SystemUtils.h", "src/utils/TerribleCommandBuffer.cpp", "src/utils/TerribleCommandBuffer.h", ] public_deps = [ "${dawn_root}/src/dawn:dawn_headers", ] deps = [ ":libdawn_native", ":libdawn_wire", "${dawn_root}/src/common", "${dawn_shaderc_dir}:libshaderc", "third_party:glfw", ] libs = [] if (dawn_enable_d3d12) { sources += [ "src/utils/D3D12Binding.cpp" ] } if (dawn_enable_metal) { sources += [ "src/utils/MetalBinding.mm" ] libs += [ "Metal.framework", "QuartzCore.framework", ] # Suppress warnings that Metal isn't in the deployment target of Chrome if (is_mac) { cflags_objcc = [ "-Wno-unguarded-availability" ] } } if (dawn_enable_null) { sources += [ "src/utils/NullBinding.cpp" ] } if (dawn_enable_opengl) { sources += [ "src/utils/OpenGLBinding.cpp" ] deps += [ "third_party:glad" ] } if (dawn_enable_vulkan) { sources += [ "src/utils/VulkanBinding.cpp" ] deps += [ "third_party:vulkan_headers" ] } } ############################################################################### # Dawn test targets ############################################################################### dawn_generator("mock_dawn_gen") { target = "mock_dawn" outputs = [ "mock/mock_dawn.h", "mock/mock_dawn.cpp", ] } test("dawn_unittests") { configs += [ "${dawn_root}/src/common:dawn_internal" ] deps = [ ":dawn_utils", ":libdawn_native", ":libdawn_native_sources", ":libdawn_wire", ":mock_dawn_gen", "${dawn_root}/src/common", "${dawn_root}/src/dawn:libdawn", "third_party:gmock_and_gtest", ] # Add internal Dawn Native headers and config for internal unittests. deps += [ ":libdawn_native_headers" ] configs += [ ":libdawn_native_internal" ] sources = get_target_outputs(":mock_dawn_gen") sources += [ "src/tests/unittests/BitSetIteratorTests.cpp", "src/tests/unittests/CommandAllocatorTests.cpp", "src/tests/unittests/EnumClassBitmasksTests.cpp", "src/tests/unittests/ErrorTests.cpp", "src/tests/unittests/MathTests.cpp", "src/tests/unittests/ObjectBaseTests.cpp", "src/tests/unittests/PerStageTests.cpp", "src/tests/unittests/RefCountedTests.cpp", "src/tests/unittests/ResultTests.cpp", "src/tests/unittests/RingBufferTests.cpp", "src/tests/unittests/SerialMapTests.cpp", "src/tests/unittests/SerialQueueTests.cpp", "src/tests/unittests/ToBackendTests.cpp", "src/tests/unittests/validation/BindGroupValidationTests.cpp", "src/tests/unittests/validation/BufferValidationTests.cpp", "src/tests/unittests/validation/CommandBufferValidationTests.cpp", "src/tests/unittests/validation/ComputeValidationTests.cpp", "src/tests/unittests/validation/CopyCommandsValidationTests.cpp", "src/tests/unittests/validation/DebugMarkerValidationTests.cpp", "src/tests/unittests/validation/DynamicStateCommandValidationTests.cpp", "src/tests/unittests/validation/FenceValidationTests.cpp", "src/tests/unittests/validation/QueueSubmitValidationTests.cpp", "src/tests/unittests/validation/RenderPassDescriptorValidationTests.cpp", "src/tests/unittests/validation/RenderPassValidationTests.cpp", "src/tests/unittests/validation/RenderPipelineValidationTests.cpp", "src/tests/unittests/validation/SamplerValidationTests.cpp", "src/tests/unittests/validation/ShaderModuleValidationTests.cpp", "src/tests/unittests/validation/TextureValidationTests.cpp", "src/tests/unittests/validation/TextureViewValidationTests.cpp", "src/tests/unittests/validation/ToggleValidationTests.cpp", "src/tests/unittests/validation/ValidationTest.cpp", "src/tests/unittests/validation/ValidationTest.h", "src/tests/unittests/validation/VertexBufferValidationTests.cpp", "src/tests/unittests/validation/VertexInputValidationTests.cpp", "src/tests/unittests/wire/WireArgumentTests.cpp", "src/tests/unittests/wire/WireBasicTests.cpp", "src/tests/unittests/wire/WireBufferMappingTests.cpp", "src/tests/unittests/wire/WireErrorCallbackTests.cpp", "src/tests/unittests/wire/WireFenceTests.cpp", "src/tests/unittests/wire/WireInjectTextureTests.cpp", "src/tests/unittests/wire/WireOptionalTests.cpp", "src/tests/unittests/wire/WireTest.cpp", "src/tests/unittests/wire/WireTest.h", ] if (dawn_enable_d3d12) { sources += [ "src/tests/unittests/d3d12/CopySplitTests.cpp" ] } # When building inside Chromium, use their gtest main function because it is # needed to run in swarming correctly. if (build_with_chromium) { sources += [ "//gpu/dawn_unittests_main.cc" ] } else { sources += [ "src/tests/UnittestsMain.cpp" ] } } test("dawn_end2end_tests") { configs += [ "${dawn_root}/src/common:dawn_internal" ] deps = [ ":dawn_utils", ":libdawn_native", ":libdawn_wire", "${dawn_root}/src/common", "${dawn_root}/src/dawn:libdawn", "third_party:glfw", "third_party:gmock_and_gtest", ] sources = [ "src/tests/DawnTest.cpp", "src/tests/DawnTest.h", "src/tests/end2end/BasicTests.cpp", "src/tests/end2end/BindGroupTests.cpp", "src/tests/end2end/BufferTests.cpp", "src/tests/end2end/ClipSpaceTests.cpp", "src/tests/end2end/ColorStateTests.cpp", "src/tests/end2end/ComputeCopyStorageBufferTests.cpp", "src/tests/end2end/ComputeSharedMemoryTests.cpp", "src/tests/end2end/CopyTests.cpp", "src/tests/end2end/DebugMarkerTests.cpp", "src/tests/end2end/DepthStencilStateTests.cpp", "src/tests/end2end/DestroyTests.cpp", "src/tests/end2end/DrawIndexedTests.cpp", "src/tests/end2end/DrawTests.cpp", "src/tests/end2end/DynamicBufferOffsetTests.cpp", "src/tests/end2end/FenceTests.cpp", "src/tests/end2end/IndexFormatTests.cpp", "src/tests/end2end/MultisampledRenderingTests.cpp", "src/tests/end2end/NonzeroTextureCreationTests.cpp", "src/tests/end2end/ObjectCachingTests.cpp", "src/tests/end2end/PrimitiveTopologyTests.cpp", "src/tests/end2end/RenderPassLoadOpTests.cpp", "src/tests/end2end/RenderPassTests.cpp", "src/tests/end2end/SamplerTests.cpp", "src/tests/end2end/ScissorTests.cpp", "src/tests/end2end/TextureViewTests.cpp", "src/tests/end2end/VertexFormatTests.cpp", "src/tests/end2end/VertexInputTests.cpp", "src/tests/end2end/ViewportOrientationTests.cpp", ] libs = [] if (dawn_enable_metal) { sources += [ "src/tests/end2end/IOSurfaceWrappingTests.cpp" ] libs += [ "IOSurface.framework" ] } # When building inside Chromium, use their gtest main function because it is # needed to run in swarming correctly. if (build_with_chromium) { sources += [ "//gpu/dawn_end2end_tests_main.cc" ] } else { sources += [ "src/tests/End2EndTestsMain.cpp" ] } } # Temporary groups to make a 5-way patch to fix crbug.com/913171 group("dawn_unittests_temp_group") { testonly = true deps = [ ":dawn_unittests", ] } group("dawn_end2end_tests_temp_group") { testonly = true deps = [ ":dawn_end2end_tests", ] } ############################################################################### # Dawn samples, only in standalone builds ############################################################################### if (dawn_standalone) { # Static library to contain code and dependencies common to all samples static_library("dawn_sample_utils") { sources = [ "examples/SampleUtils.cpp", "examples/SampleUtils.h", ] # Export all of these as public deps so that `gn check` allows includes public_deps = [ ":dawn_utils", ":libdawn_native", ":libdawn_wire", "${dawn_root}/src/common", "${dawn_root}/src/dawn:libdawn", "third_party:glfw", ] public_configs = [ "${dawn_root}/src/common:dawn_internal" ] } # Template for samples to avoid listing dawn_sample_utils as a dep every time template("dawn_sample") { executable(target_name) { deps = [ ":dawn_sample_utils", ] forward_variables_from(invoker, "*", [ "deps" ]) if (defined(invoker.deps)) { deps += invoker.deps } } } dawn_sample("CppHelloTriangle") { sources = [ "examples/CppHelloTriangle.cpp", ] } dawn_sample("CHelloTriangle") { sources = [ "examples/CHelloTriangle.cpp", ] } dawn_sample("ComputeBoids") { sources = [ "examples/ComputeBoids.cpp", ] deps = [ "third_party:glm", ] } dawn_sample("Animometer") { sources = [ "examples/Animometer.cpp", ] } dawn_sample("CubeReflection") { sources = [ "examples/CubeReflection.cpp", ] deps = [ "third_party:glm", ] } group("dawn_samples") { deps = [ ":Animometer", ":CHelloTriangle", ":ComputeBoids", ":CppHelloTriangle", ":CubeReflection", ] } } ############################################################################### # Fuzzers ############################################################################### group("dawn_fuzzers") { testonly = true deps = [ "src/fuzzers:dawn_spirv_cross_glsl_fast_fuzzer", "src/fuzzers:dawn_spirv_cross_glsl_full_fuzzer", "src/fuzzers:dawn_spirv_cross_hlsl_fast_fuzzer", "src/fuzzers:dawn_spirv_cross_hlsl_full_fuzzer", "src/fuzzers:dawn_spirv_cross_msl_fast_fuzzer", "src/fuzzers:dawn_spirv_cross_msl_full_fuzzer", "src/fuzzers:dawn_wire_server_and_frontend_fuzzer", ] }