SKIP: FAILED #version 310 es precision mediump float; vec4 tint_unpack4x8snorm(uint param_0) { int j = int(param_0); int4 i = int4(j << 24, j << 16, j << 8, j) >> 24; return clamp(float4(i) / 127.0, -1.0, 1.0); } void unpack4x8snorm_523fb3() { vec4 res = tint_unpack4x8snorm(1u); } vec4 vertex_main() { unpack4x8snorm_523fb3(); return vec4(0.0f, 0.0f, 0.0f, 0.0f); } void main() { vec4 inner_result = vertex_main(); gl_Position = inner_result; gl_Position.y = -(gl_Position.y); gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); return; } Error parsing GLSL shader: ERROR: 0:6: 'int4' : undeclared identifier ERROR: 0:6: '' : compilation terminated ERROR: 2 compilation errors. No code generated. #version 310 es precision mediump float; vec4 tint_unpack4x8snorm(uint param_0) { int j = int(param_0); int4 i = int4(j << 24, j << 16, j << 8, j) >> 24; return clamp(float4(i) / 127.0, -1.0, 1.0); } void unpack4x8snorm_523fb3() { vec4 res = tint_unpack4x8snorm(1u); } void fragment_main() { unpack4x8snorm_523fb3(); } void main() { fragment_main(); return; } Error parsing GLSL shader: ERROR: 0:6: 'int4' : undeclared identifier ERROR: 0:6: '' : compilation terminated ERROR: 2 compilation errors. No code generated. #version 310 es precision mediump float; vec4 tint_unpack4x8snorm(uint param_0) { int j = int(param_0); int4 i = int4(j << 24, j << 16, j << 8, j) >> 24; return clamp(float4(i) / 127.0, -1.0, 1.0); } void unpack4x8snorm_523fb3() { vec4 res = tint_unpack4x8snorm(1u); } void compute_main() { unpack4x8snorm_523fb3(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { compute_main(); return; } Error parsing GLSL shader: ERROR: 0:6: 'int4' : undeclared identifier ERROR: 0:6: '' : compilation terminated ERROR: 2 compilation errors. No code generated.