#version 310 es precision mediump float; struct ComputeInputs0 { uvec3 local_invocation_id; }; struct ComputeInputs1 { uvec3 workgroup_id; }; void tint_symbol(ComputeInputs0 inputs0, uint local_invocation_index, uvec3 global_invocation_id, ComputeInputs1 inputs1) { uint foo = (((inputs0.local_invocation_id.x + local_invocation_index) + global_invocation_id.x) + inputs1.workgroup_id.x); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { ComputeInputs0 tint_symbol_1 = ComputeInputs0(gl_LocalInvocationID); ComputeInputs1 tint_symbol_2 = ComputeInputs1(gl_WorkGroupID); tint_symbol(tint_symbol_1, gl_LocalInvocationIndex, gl_GlobalInvocationID, tint_symbol_2); return; }