#include using namespace metal; struct S { /* 0x0000 */ float f; /* 0x0004 */ uint u; /* 0x0008 */ int8_t tint_pad[120]; /* 0x0080 */ float4 v; /* 0x0090 */ int8_t tint_pad_1[112]; }; struct tint_symbol_1 { float f [[user(locn0)]]; uint u [[user(locn1)]] [[flat]]; }; void frag_main_inner(S input, device S* const tint_symbol_3) { float const f = input.f; uint const u = input.u; float4 const v = input.v; *(tint_symbol_3) = input; } fragment void frag_main(device S* tint_symbol_4 [[buffer(0)]], float4 v [[position]], tint_symbol_1 tint_symbol [[stage_in]]) { S const tint_symbol_2 = {.f=tint_symbol.f, .u=tint_symbol.u, .v=v}; frag_main_inner(tint_symbol_2, tint_symbol_4); return; }