fn cos_a297d4() { const arg_0 = 0.0; var res = cos(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { cos_a297d4(); return vec4(); } @fragment fn fragment_main() { cos_a297d4(); } @compute @workgroup_size(1) fn compute_main() { cos_a297d4(); }