#include using namespace metal; struct modf_result_vec3_f32 { float3 fract; float3 whole; }; modf_result_vec3_f32 tint_modf(float3 param_0) { modf_result_vec3_f32 result; result.fract = modf(param_0, result.whole); return result; } void modf_5ea256() { float3 arg_0 = float3(-1.5f); modf_result_vec3_f32 res = tint_modf(arg_0); } struct tint_symbol { float4 value [[position]]; }; float4 vertex_main_inner() { modf_5ea256(); return float4(0.0f); } vertex tint_symbol vertex_main() { float4 const inner_result = vertex_main_inner(); tint_symbol wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; } fragment void fragment_main() { modf_5ea256(); return; } kernel void compute_main() { modf_5ea256(); return; }