#version 310 es struct Inner { int x; }; layout(binding = 0, std430) buffer S_ssbo { ivec3 a; int b; uvec3 c; uint d; vec3 e; float f; mat2x3 g; mat3x2 h; Inner i; Inner j[4]; uint pad; } s; void tint_symbol() { ivec3 a = s.a; int b = s.b; uvec3 c = s.c; uint d = s.d; vec3 e = s.e; float f = s.f; mat2x3 g = s.g; mat3x2 h = s.h; Inner i = s.i; Inner j[4] = s.j; } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { tint_symbol(); return; }