#version 310 es precision mediump float; layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void unused_entry_point() { return; } void f() { vec2 v2 = vec2((1.0f + 2.0f)); vec3 v3 = vec3((1.0f + 2.0f)); vec4 v4 = vec4((1.0f + 2.0f)); }