fn abs_5ad50a() { var arg_0 = vec3<i32>(1i); var res : vec3<i32> = abs(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { abs_5ad50a(); return vec4<f32>(); } @fragment fn fragment_main() { abs_5ad50a(); } @compute @workgroup_size(1) fn compute_main() { abs_5ad50a(); }