fn max_453e04() { var arg_0 = vec4<u32>(1u); var arg_1 = vec4<u32>(1u); var res : vec4<u32> = max(arg_0, arg_1); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { max_453e04(); return vec4<f32>(); } @fragment fn fragment_main() { max_453e04(); } @compute @workgroup_size(1) fn compute_main() { max_453e04(); }