#include using namespace metal; int3 tint_sign(int3 v) { return select(select(int3(-1), int3(1), (v > int3(0))), int3(0), (v == int3(0))); } void sign_9603b1() { int3 arg_0 = int3(1); int3 res = tint_sign(arg_0); } struct tint_symbol { float4 value [[position]]; }; float4 vertex_main_inner() { sign_9603b1(); return float4(0.0f); } vertex tint_symbol vertex_main() { float4 const inner_result = vertex_main_inner(); tint_symbol wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; } fragment void fragment_main() { sign_9603b1(); return; } kernel void compute_main() { sign_9603b1(); return; }