#include using namespace metal; struct MyStruct { float f1; }; struct tint_array_wrapper { float arr[10]; }; struct tint_symbol_1 { float4 value [[color(0)]]; }; constant int v1 = 1; constant uint v2 = 1u; constant float v3 = 1.0f; constant int3 v4 = int3(1, 1, 1); constant uint3 v5 = uint3(1u, 1u, 1u); constant float3 v6 = float3(1.0f, 1.0f, 1.0f); constant float3x3 v7 = float3x3(float3(1.0f, 1.0f, 1.0f), float3(1.0f, 1.0f, 1.0f), float3(1.0f, 1.0f, 1.0f)); constant MyStruct v8 = {}; constant tint_array_wrapper v9 = {.arr={}}; float4 tint_symbol_inner() { return float4(0.0f, 0.0f, 0.0f, 0.0f); } fragment tint_symbol_1 tint_symbol() { float4 const inner_result = tint_symbol_inner(); tint_symbol_1 wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; }