SKIP: FAILED #version 310 es precision mediump float; void main_1() { uvec2 x_1 = (bvec2(true, false) ? uvec2(10u, 20u) : uvec2(20u, 10u)); return; } void tint_symbol() { main_1(); } void main() { tint_symbol(); return; } Error parsing GLSL shader: ERROR: 0:5: '' : boolean expression expected ERROR: 0:5: '' : compilation terminated ERROR: 2 compilation errors. No code generated.