#include using namespace metal; template struct tint_array { const constant T& operator[](size_t i) const constant { return elements[i]; } device T& operator[](size_t i) device { return elements[i]; } const device T& operator[](size_t i) const device { return elements[i]; } thread T& operator[](size_t i) thread { return elements[i]; } const thread T& operator[](size_t i) const thread { return elements[i]; } threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } T elements[N]; }; struct S_6 { tint_array, 13> field0; }; struct tint_private_vars_struct { tint_array x_75; tint_array x_82; tint_array x_85; }; struct S { float3x3 field0; }; struct S_1 { tint_array, 21>, 47> field0; }; struct S_2 { tint_array, 95> field0; }; struct S_3 { S_2 field0; }; struct S_4 { tint_array field0; }; struct S_5 { S_4 field0; }; struct S_7 { tint_array field0; }; void main_1() { uint const x_88 = 58u; return; } fragment void tint_symbol() { main_1(); return; }