#include using namespace metal; struct tint_private_vars_struct { bool tint_discarded; }; void foo(thread tint_private_vars_struct* const tint_private_vars, device int* const tint_symbol_1) { if ((*(tint_symbol_1) < 0)) { (*(tint_private_vars)).tint_discarded = true; } } void bar(thread tint_private_vars_struct* const tint_private_vars, device float* const tint_symbol_2) { if (!((*(tint_private_vars)).tint_discarded)) { *(tint_symbol_2) = dfdx(1.0f); } } fragment void tint_symbol(device int* tint_symbol_3 [[buffer(0)]], device float* tint_symbol_4 [[buffer(1)]]) { thread tint_private_vars_struct tint_private_vars = {}; tint_private_vars.tint_discarded = false; foo(&(tint_private_vars), tint_symbol_3); bar(&(tint_private_vars), tint_symbol_4); if (tint_private_vars.tint_discarded) { discard_fragment(); } return; }