#include using namespace metal; struct SB_RW { /* 0x0000 */ atomic_uint arg_0; }; void atomicAdd_8a199a(device SB_RW* const tint_symbol, device uint* const tint_symbol_1) { uint arg_1 = 1u; uint res = atomic_fetch_add_explicit(&((*(tint_symbol)).arg_0), arg_1, memory_order_relaxed); *(tint_symbol_1) = res; } fragment void fragment_main(device SB_RW* tint_symbol_2 [[buffer(0)]], device uint* tint_symbol_3 [[buffer(1)]]) { atomicAdd_8a199a(tint_symbol_2, tint_symbol_3); return; } kernel void compute_main(device SB_RW* tint_symbol_4 [[buffer(0)]], device uint* tint_symbol_5 [[buffer(1)]]) { atomicAdd_8a199a(tint_symbol_4, tint_symbol_5); return; }