fn distance_0657d4() { var arg_0 = vec3(1.0f); var arg_1 = vec3(1.0f); var res : f32 = distance(arg_0, arg_1); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : f32; @vertex fn vertex_main() -> @builtin(position) vec4 { distance_0657d4(); return vec4(); } @fragment fn fragment_main() { distance_0657d4(); } @compute @workgroup_size(1) fn compute_main() { distance_0657d4(); }