#include using namespace metal; template T tint_dot4(vec a, vec b) { return a[0]*b[0] + a[1]*b[1] + a[2]*b[2] + a[3]*b[3]; } void dot_e994c7(device uint* const tint_symbol_1) { uint4 arg_0 = uint4(1u); uint4 arg_1 = uint4(1u); uint res = tint_dot4(arg_0, arg_1); *(tint_symbol_1) = res; } struct tint_symbol { float4 value [[position]]; }; float4 vertex_main_inner(device uint* const tint_symbol_2) { dot_e994c7(tint_symbol_2); return float4(0.0f); } vertex tint_symbol vertex_main(device uint* tint_symbol_3 [[buffer(0)]]) { float4 const inner_result = vertex_main_inner(tint_symbol_3); tint_symbol wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; } fragment void fragment_main(device uint* tint_symbol_4 [[buffer(0)]]) { dot_e994c7(tint_symbol_4); return; } kernel void compute_main(device uint* tint_symbol_5 [[buffer(0)]]) { dot_e994c7(tint_symbol_5); return; }