#include using namespace metal; void dpdxFine_f401a2(device float* const tint_symbol) { float arg_0 = 1.0f; float res = dfdx(arg_0); *(tint_symbol) = res; } fragment void fragment_main(device float* tint_symbol_1 [[buffer(0)]]) { dpdxFine_f401a2(tint_symbol_1); return; }