#version 310 es precision highp float; layout(binding = 0, std430) buffer prevent_dce_block_ssbo { vec2 inner; } prevent_dce; void dpdyCoarse_3e1ab4() { vec2 arg_0 = vec2(1.0f); vec2 res = dFdy(arg_0); prevent_dce.inner = res; } void fragment_main() { dpdyCoarse_3e1ab4(); } void main() { fragment_main(); return; }