fn frexp_6fb3ad() { const arg_0 = vec2(1.0); var res = frexp(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { frexp_6fb3ad(); return vec4(); } @fragment fn fragment_main() { frexp_6fb3ad(); } @compute @workgroup_size(1) fn compute_main() { frexp_6fb3ad(); }