fn mix_0c8c33() { var arg_0 = vec3(1.0f); var arg_1 = vec3(1.0f); var arg_2 = vec3(1.0f); var res : vec3 = mix(arg_0, arg_1, arg_2); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : vec3; @vertex fn vertex_main() -> @builtin(position) vec4 { mix_0c8c33(); return vec4(); } @fragment fn fragment_main() { mix_0c8c33(); } @compute @workgroup_size(1) fn compute_main() { mix_0c8c33(); }