fn mix_30de36() { const arg_0 = 1.0; const arg_1 = 1.0; const arg_2 = 1.0; var res = mix(arg_0, arg_1, arg_2); } @vertex fn vertex_main() -> @builtin(position) vec4 { mix_30de36(); return vec4(); } @fragment fn fragment_main() { mix_30de36(); } @compute @workgroup_size(1) fn compute_main() { mix_30de36(); }