enable f16; fn round_d87e84() { var arg_0 = vec2(3.5h); var res : vec2 = round(arg_0); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : vec2; @vertex fn vertex_main() -> @builtin(position) vec4 { round_d87e84(); return vec4(); } @fragment fn fragment_main() { round_d87e84(); } @compute @workgroup_size(1) fn compute_main() { round_d87e84(); }