SKIP: FAILED Texture2DArray arg_0 : register(t0, space1); SamplerState arg_1 : register(s1, space1); RWByteAddressBuffer prevent_dce : register(u0, space2); void textureSample_4703d0() { float2 arg_2 = (1.0f).xx; uint arg_3 = 1u; float res = arg_0.Sample(arg_1, float3(arg_2, float(arg_3)), (1).xx).x; prevent_dce.Store(0u, asuint(res)); } void fragment_main() { textureSample_4703d0(); return; } DXC validation failure: warning: DXIL.dll not found. Resulting DXIL will not be signed for use in release environments. error: validation errors error: Module bitcode is invalid. error: Call parameter type does not match function signature! i64 1 i32 %4 = call %dx.types.ResRet.f32 @dx.op.sample.f32(i32 60, %dx.types.Handle %2, %dx.types.Handle %3, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float undef, i64 1, i64 1, i32 undef, float undef) Validation failed.