#include using namespace metal; void textureSample_4dd1bf(texturecube_array tint_symbol, sampler tint_symbol_1, device float4* const tint_symbol_2) { float3 arg_2 = float3(1.0f); int arg_3 = 1; float4 res = tint_symbol.sample(tint_symbol_1, arg_2, arg_3); *(tint_symbol_2) = res; } fragment void fragment_main(texturecube_array tint_symbol_3 [[texture(0)]], sampler tint_symbol_4 [[sampler(0)]], device float4* tint_symbol_5 [[buffer(0)]]) { textureSample_4dd1bf(tint_symbol_3, tint_symbol_4, tint_symbol_5); return; }