struct Inner { x : i32; }; [[block]] struct S { a : vec3; b : i32; c : vec3; d : u32; e : vec3; f : f32; g : mat2x3; h : mat3x2; i : Inner; j : [[stride(16)]] array; }; [[binding(0), group(0)]] var s : S; [[stage(compute), workgroup_size(1)]] fn main() { s.a = vec3(); s.b = i32(); s.c = vec3(); s.d = u32(); s.e = vec3(); s.f = f32(); s.g = mat2x3(); s.h = mat3x2(); s.i = Inner(); s.j = [[stride(16)]] array(); }