fn distance_aa4055() { var res : f32 = distance(vec2(), vec2()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { distance_aa4055(); return vec4(); } [[stage(fragment)]] fn fragment_main() { distance_aa4055(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { distance_aa4055(); }