fn floor_66f154() { var res : f32 = floor(1.0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { floor_66f154(); return vec4(); } [[stage(fragment)]] fn fragment_main() { floor_66f154(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { floor_66f154(); }