@group(1) @binding(0) var arg_0 : texture_2d<i32>; fn textureDimensions_2e443d() { var res : vec2<u32> = textureDimensions(arg_0, 1i); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { textureDimensions_2e443d(); return vec4<f32>(); } @fragment fn fragment_main() { textureDimensions_2e443d(); } @compute @workgroup_size(1) fn compute_main() { textureDimensions_2e443d(); }