fn determinant_e19305() { var arg_0 = mat2x2<f32>(1.0f, 1.0f, 1.0f, 1.0f); var res : f32 = determinant(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { determinant_e19305(); return vec4<f32>(); } @fragment fn fragment_main() { determinant_e19305(); } @compute @workgroup_size(1) fn compute_main() { determinant_e19305(); }