#include using namespace metal; template struct tint_array { const constant T& operator[](size_t i) const constant { return elements[i]; } device T& operator[](size_t i) device { return elements[i]; } const device T& operator[](size_t i) const device { return elements[i]; } thread T& operator[](size_t i) thread { return elements[i]; } const thread T& operator[](size_t i) const thread { return elements[i]; } threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } T elements[N]; }; struct Inner { /* 0x0000 */ int x; /* 0x0004 */ tint_array tint_pad; }; struct S { /* 0x0000 */ packed_int3 a; /* 0x000c */ int b; /* 0x0010 */ packed_uint3 c; /* 0x001c */ uint d; /* 0x0020 */ packed_float3 e; /* 0x002c */ float f; /* 0x0030 */ int2 g; /* 0x0038 */ int2 h; /* 0x0040 */ float2x3 i; /* 0x0060 */ float3x2 j; /* 0x0078 */ tint_array tint_pad_1; /* 0x0080 */ Inner k; /* 0x0090 */ tint_array l; }; kernel void tint_symbol(const constant S* tint_symbol_1 [[buffer(0)]]) { int3 const a = int3((*(tint_symbol_1)).a); int const b = (*(tint_symbol_1)).b; uint3 const c = uint3((*(tint_symbol_1)).c); uint const d = (*(tint_symbol_1)).d; float3 const e = float3((*(tint_symbol_1)).e); float const f = (*(tint_symbol_1)).f; int2 const g = (*(tint_symbol_1)).g; int2 const h = (*(tint_symbol_1)).h; float2x3 const i = (*(tint_symbol_1)).i; float3x2 const j = (*(tint_symbol_1)).j; Inner const k = (*(tint_symbol_1)).k; tint_array const l = (*(tint_symbol_1)).l; return; }