type Arr = @stride(16) array; struct buf1 { x_GLF_uniform_int_values : Arr; }; type Arr_1 = @stride(16) array; struct buf0 { x_GLF_uniform_float_values : Arr_1; }; @group(0) @binding(1) var x_8 : buf1; @group(0) @binding(0) var x_10 : buf0; var x_GLF_color : vec4; fn main_1() { var a : u32; var v1 : vec4; var E : f32; var x_69 : bool; var x_85 : bool; var x_101 : bool; var x_70_phi : bool; var x_86_phi : bool; var x_102_phi : bool; a = pack2x16float(vec2(1.0, 1.0)); let x_40 : u32 = a; v1 = unpack4x8snorm(x_40); E = 0.01; let x_43 : i32 = x_8.x_GLF_uniform_int_values[1]; let x_45 : f32 = v1[x_43]; let x_47 : f32 = x_10.x_GLF_uniform_float_values[0]; let x_49 : f32 = x_10.x_GLF_uniform_float_values[1]; let x_53 : f32 = E; let x_54 : bool = (abs((x_45 - (x_47 / x_49))) < x_53); x_70_phi = x_54; if (x_54) { let x_58 : i32 = x_8.x_GLF_uniform_int_values[0]; let x_60 : f32 = v1[x_58]; let x_62 : f32 = x_10.x_GLF_uniform_float_values[2]; let x_64 : f32 = x_10.x_GLF_uniform_float_values[1]; let x_68 : f32 = E; x_69 = (abs((x_60 - (x_62 / x_64))) < x_68); x_70_phi = x_69; } let x_70 : bool = x_70_phi; x_86_phi = x_70; if (x_70) { let x_74 : i32 = x_8.x_GLF_uniform_int_values[2]; let x_76 : f32 = v1[x_74]; let x_78 : f32 = x_10.x_GLF_uniform_float_values[0]; let x_80 : f32 = x_10.x_GLF_uniform_float_values[1]; let x_84 : f32 = E; x_85 = (abs((x_76 - (x_78 / x_80))) < x_84); x_86_phi = x_85; } let x_86 : bool = x_86_phi; x_102_phi = x_86; if (x_86) { let x_90 : i32 = x_8.x_GLF_uniform_int_values[3]; let x_92 : f32 = v1[x_90]; let x_94 : f32 = x_10.x_GLF_uniform_float_values[2]; let x_96 : f32 = x_10.x_GLF_uniform_float_values[1]; let x_100 : f32 = E; x_101 = (abs((x_92 - (x_94 / x_96))) < x_100); x_102_phi = x_101; } let x_102 : bool = x_102_phi; if (x_102) { let x_107 : i32 = x_8.x_GLF_uniform_int_values[0]; let x_110 : i32 = x_8.x_GLF_uniform_int_values[1]; let x_113 : i32 = x_8.x_GLF_uniform_int_values[1]; let x_116 : i32 = x_8.x_GLF_uniform_int_values[0]; x_GLF_color = vec4(f32(x_107), f32(x_110), f32(x_113), f32(x_116)); } else { let x_120 : i32 = x_8.x_GLF_uniform_int_values[1]; let x_122 : f32 = v1[x_120]; x_GLF_color = vec4(x_122, x_122, x_122, x_122); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4; }; @stage(fragment) fn main() -> main_out { main_1(); return main_out(x_GLF_color); }