#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void countOneBits_ae44f9() { uint res = popcount(1u); } vertex tint_symbol vertex_main() { countOneBits_ae44f9(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { countOneBits_ae44f9(); return; } kernel void compute_main() { countOneBits_ae44f9(); return; }