#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void pack2x16snorm_6c169b() { uint res = pack_float_to_snorm2x16(float2()); } vertex tint_symbol vertex_main() { pack2x16snorm_6c169b(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { pack2x16snorm_6c169b(); return; } kernel void compute_main() { pack2x16snorm_6c169b(); return; }