#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void reverseBits_a6ccd4() { uint3 res = reverse_bits(uint3()); } vertex tint_symbol vertex_main() { reverseBits_a6ccd4(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { reverseBits_a6ccd4(); return; } kernel void compute_main() { reverseBits_a6ccd4(); return; }