[[group(1), binding(0)]] var arg_0 : texture_cube_array; [[group(1), binding(1)]] var arg_1 : sampler; fn textureSampleBias_eed7c4() { var res : vec4 = textureSampleBias(arg_0, arg_1, vec3(), 1, 1.0); } [[stage(fragment)]] fn fragment_main() { textureSampleBias_eed7c4(); }