[[group(0), binding(0)]] var t : texture_2d; [[group(0), binding(1)]] var s : sampler; [[stage(fragment)]] fn main() { let x = t; let a = s; ignore(1); let y = x; let b = a; ignore(2); let z = y; let c = b; ignore(textureSample(z, c, vec2(1.0, 2.0))); }