; SPIR-V ; Version: 1.3 ; Generator: Google Tint Compiler; 0 ; Bound: 24 ; Schema: 0 OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %frag_main "frag_main" %tint_symbol %tint_symbol_1 %tint_symbol_2 OpExecutionMode %frag_main OriginUpperLeft OpName %S "S" OpMemberName %S 0 "f" OpMemberName %S 1 "u" OpMemberName %S 2 "v" OpName %output "output" OpName %tint_symbol "tint_symbol" OpName %tint_symbol_1 "tint_symbol_1" OpName %tint_symbol_2 "tint_symbol_2" OpName %frag_main "frag_main" OpDecorate %S Block OpMemberDecorate %S 0 Offset 0 OpMemberDecorate %S 1 Offset 4 OpMemberDecorate %S 2 Offset 128 OpDecorate %output NonReadable OpDecorate %output DescriptorSet 0 OpDecorate %output Binding 0 OpDecorate %tint_symbol Location 0 OpDecorate %tint_symbol_1 Location 1 OpDecorate %tint_symbol_1 Flat OpDecorate %tint_symbol_2 BuiltIn FragCoord %float = OpTypeFloat 32 %uint = OpTypeInt 32 0 %v4float = OpTypeVector %float 4 %S = OpTypeStruct %float %uint %v4float %_ptr_StorageBuffer_S = OpTypePointer StorageBuffer %S %output = OpVariable %_ptr_StorageBuffer_S StorageBuffer %_ptr_Input_float = OpTypePointer Input %float %tint_symbol = OpVariable %_ptr_Input_float Input %_ptr_Input_uint = OpTypePointer Input %uint %tint_symbol_1 = OpVariable %_ptr_Input_uint Input %_ptr_Input_v4float = OpTypePointer Input %v4float %tint_symbol_2 = OpVariable %_ptr_Input_v4float Input %void = OpTypeVoid %13 = OpTypeFunction %void %frag_main = OpFunction %void None %13 %16 = OpLabel %17 = OpLoad %float %tint_symbol %18 = OpLoad %uint %tint_symbol_1 %19 = OpLoad %v4float %tint_symbol_2 %20 = OpCompositeConstruct %S %17 %18 %19 %21 = OpCompositeExtract %float %20 0 %22 = OpCompositeExtract %uint %20 1 %23 = OpCompositeExtract %v4float %20 2 OpStore %output %20 OpReturn OpFunctionEnd