[[group(1), binding(0)]] var arg_0 : texture_storage_1d; fn textureLoad_ddeed3() { var res : vec4 = textureLoad(arg_0, 1); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { textureLoad_ddeed3(); return vec4(); } [[stage(fragment)]] fn fragment_main() { textureLoad_ddeed3(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { textureLoad_ddeed3(); }