#include using namespace metal; struct buf0 { /* 0x0000 */ packed_float2 injectionSwitch; }; struct tint_array_wrapper { int arr[10]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) { tint_array_wrapper data = {}; int x_40 = 0; int x_40_phi = 0; int x_11_phi = 0; int const x_7 = data.arr[1]; int const x_10 = select(1, 2, (1 < x_7)); x_40_phi = 1; x_11_phi = x_10; while (true) { int x_54 = 0; int x_41 = 0; int x_41_phi = 0; x_40 = x_40_phi; int const x_11 = x_11_phi; if ((x_11 < 3)) { } else { break; } int x_54_phi = 0; int const x_8 = (x_11 + 1); float const x_47 = x_6.injectionSwitch.x; x_54_phi = x_40; switch(int(x_47)) { case 78: { *(tint_symbol_4) = float4(1.0f, 1.0f, 1.0f, 1.0f); /* fallthrough */ } case 19: { x_54_phi = as_type((x_40 + as_type(1))); /* fallthrough */ } case 23: case 38: { x_54 = x_54_phi; x_41_phi = x_54; { x_41 = x_41_phi; x_40_phi = x_41; x_11_phi = x_8; } continue; break; } default: { x_41_phi = x_40; { x_41 = x_41_phi; x_40_phi = x_41; x_11_phi = x_8; } continue; break; } } x_41_phi = 0; { x_41 = x_41_phi; x_40_phi = x_41; x_11_phi = x_8; } } data.arr[x_40] = 1; *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_6, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }