#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[10]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[1]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf1& x_7, constant buf0& x_9, thread float4* const tint_symbol_4) { float nan = 0.0f; float4 undefined = 0.0f; bool x_83 = false; bool x_84_phi = false; nan = as_type(-1); int const x_43 = x_7.x_GLF_uniform_int_values.arr[0].el; int const x_46 = x_7.x_GLF_uniform_int_values.arr[1].el; int const x_49 = x_7.x_GLF_uniform_int_values.arr[2].el; int const x_52 = x_7.x_GLF_uniform_int_values.arr[3].el; int const x_56 = x_7.x_GLF_uniform_int_values.arr[4].el; int const x_59 = x_7.x_GLF_uniform_int_values.arr[5].el; int const x_62 = x_7.x_GLF_uniform_int_values.arr[6].el; int const x_65 = x_7.x_GLF_uniform_int_values.arr[7].el; float const x_68 = nan; undefined = mix(float4(float(x_43), float(x_46), float(x_49), float(x_52)), float4(float(x_56), float(x_59), float(x_62), float(x_65)), float4(x_68, x_68, x_68, x_68)); int const x_72 = x_7.x_GLF_uniform_int_values.arr[0].el; int const x_74 = x_7.x_GLF_uniform_int_values.arr[9].el; bool const x_75 = (x_72 == x_74); x_84_phi = x_75; if (!(x_75)) { float const x_80 = undefined.x; float const x_82 = x_9.x_GLF_uniform_float_values.arr[0].el; x_83 = (x_80 > x_82); x_84_phi = x_83; } bool const x_84 = x_84_phi; if (x_84) { int const x_89 = x_7.x_GLF_uniform_int_values.arr[0].el; int const x_92 = x_7.x_GLF_uniform_int_values.arr[8].el; int const x_95 = x_7.x_GLF_uniform_int_values.arr[8].el; int const x_98 = x_7.x_GLF_uniform_int_values.arr[0].el; *(tint_symbol_4) = float4(float(x_89), float(x_92), float(x_95), float(x_98)); } else { int const x_102 = x_7.x_GLF_uniform_int_values.arr[8].el; float const x_103 = float(x_102); *(tint_symbol_4) = float4(x_103, x_103, x_103, x_103); } return; } fragment tint_symbol_1 tint_symbol(constant buf1& x_7 [[buffer(1)]], constant buf0& x_9 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_7, x_9, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }