cbuffer cbuffer_x_8 : register(b0, space0) { uint4 x_8[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int highSigned = 0; uint highUnsigned = 0u; int i = 0; int data[2] = (int[2])0; uint i_1 = 0u; bool x_78 = false; bool x_79_phi = false; highSigned = 1; highUnsigned = 2u; i = 0; while (true) { const int x_42 = i; const int x_43 = highSigned; const int x_46 = asint(x_8[0].x); if ((x_42 < (min(10, x_43) + x_46))) { } else { break; } data[i] = 5; { i = (i + 1); } } i_1 = 1u; while (true) { const uint x_58 = i_1; const uint x_59 = highUnsigned; const int x_62 = asint(x_8[0].x); if ((x_58 < (min(10u, x_59) + asuint(x_62)))) { } else { break; } data[i_1] = 6; { i_1 = (i_1 + asuint(1)); } } const int x_72 = data[0]; const bool x_73 = (x_72 == 5); x_79_phi = x_73; if (x_73) { const int x_77 = data[1]; x_78 = (x_77 == 6); x_79_phi = x_78; } if (x_79_phi) { x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }